File Name: graphics programming black book .zip
- Graphics Programming Black Book Special Edition
- Michael Abrash
- Best Assembler x86 Textbooks
- Graphics Programming Black Book
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You can find the original page here. Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming including from his "Graphics Programming" column in Dr. Dobb's Journal. Much of the focus of this book is on profiling and code testing, as well as performance optimization.
Graphics Programming Black Book Special Edition
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Michael Abrash is a software executive, programmer and technical writer specializing in code optimization and 80x86 assembly language , a reputation cemented by his book Zen of Assembly Language Volume 1: Knowledge  and a monthly column in Dr. Dobb's Journal in the early s. A later book, Zen of Graphics Programming , applied these ideas to 2D and 3D graphics prior to the advent of hardware accelerators for the PC. He frequently begins a technical discussion with an anecdote that draws parallels between a real-life experience he has had and the article's subject matter. His prose encourages readers to think outside the box and to approach solving technical problems in an innovative way. Abrash first bought a microcomputer while doing postgraduate studies at the University of Pennsylvania. His first commercial game was a clone of Space Invaders published by Datamost in as Space Strike.
Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. This is the source for an ebook version of Michael Abrash's Black Book of Graphics Programming Special Edition , originally published in and released online for free in Reproduced with blessing of Michael Abrash, converted and maintained by James Gregory.
Best Assembler x86 Textbooks
If you get to this page you definitely have changes to become a good programmer. Any decent programmer should know assembler language. It is much more fundamental that all those fancy OO, patterns and other fashionable staff.
Michael Abrash's Graphics Programming Black Book is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. This text features assembler optimization for a variety of problems including searching algorithms, and records the author's approaches to optimizing code for the evolving line of Intel CPUs, from the on to the early Pentium lines. The last few chapters of this book are more relevant, and include a series of explorations of some of the technology behind the popular Doom and Quake 3-D games by id Corporation where the author worked.
И все же он слышал чей-то голос, зовущий. Тихий, едва различимый. Но этот голос был частью его .
Graphics Programming Black Book
Пустое пространство зала аэропорта открылось перед Беккером подобно бескрайней пустыне. Ноги несли его с такой быстротой, на какую, казалось ему, он не был способен. Когда он влетел во вращающуюся дверь, прозвучал еще один выстрел.
Он не мог понять, как до него не дошло. Росио - одно из самых популярных женских имен в Испании. В нем заключено все, что ассоциируется с представлением о молодой католичке: чистота, невинность, природная красота. Чистота заключена в буквальном значении имени - Капля Росы. В ушах зазвучал голос старого канадца. Капля Росы.
Title Michael Abrash's Graphics Programming Black Book; Author(s) Michael Paperback pages; eBook Online, PDF files, MB; Language: English.